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i turned it to 0.5, and the result is much better~
:)
"Kenneth" <kdw### [at] earthlinknet> wrote:
> "lien0n" <nomail@nomail> wrote:
> > i got a trianglar mesh file, and i render it with the "mesh2" object, the
> > result can be seen in the attachment. But there so many black holes in the
> > image.
>
> Just a guess, but could it have something to do with your REFLECTION values?
> You have reflection {0.0, 1.0} as the min and max values. The POV docs say,
> "The minimum value is how reflective the surface will be when viewed from a
> direction parallel to its normal..." Here, the min value is 0...meaning
> black (?) or no light reflection at all (?). Again, I'm just guessing, as I
> haven't had occasion to use "minimum reflection" before, so I don't really
> know *how* it works.
>
> Ken
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