POV-Ray : Newsgroups : povray.binaries.images : seek for help about rendering water surface : Re: seek for help about rendering water surface Server Time
7 Aug 2024 11:20:11 EDT (-0400)
  Re: seek for help about rendering water surface  
From: lien0n
Date: 22 Mar 2006 03:05:00
Message: <web.44210520b0f87641598059850@news.povray.org>
i turned it to 0.5, and the result is much better~
 :)

"Kenneth" <kdw### [at] earthlinknet> wrote:
> "lien0n" <nomail@nomail> wrote:
> > i got a trianglar mesh file, and i render it with the "mesh2" object, the
> > result can be seen in the attachment. But there so many black holes in the
> > image.
>
> Just a guess, but could it have something to do with your REFLECTION values?
> You have reflection {0.0, 1.0} as the min and max values.  The POV docs say,
> "The minimum value is how reflective the surface will be when viewed from a
> direction parallel to its normal..."  Here, the min value is 0...meaning
> black (?) or no light reflection at all (?). Again, I'm just guessing, as I
> haven't had occasion to use "minimum reflection" before, so I don't really
> know *how* it works.
>
> Ken


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.