POV-Ray : Newsgroups : povray.binaries.images : seek for help about rendering water surface : Re: seek for help about rendering water surface Server Time
7 Aug 2024 11:17:41 EDT (-0400)
  Re: seek for help about rendering water surface  
From: Kenneth
Date: 22 Mar 2006 02:40:00
Message: <web.4420fe62b0f87641ca0aec440@news.povray.org>
"lien0n" <nomail@nomail> wrote:
> i got a trianglar mesh file, and i render it with the "mesh2" object, the
> result can be seen in the attachment. But there so many black holes in the
> image.

Just a guess, but could it have something to do with your REFLECTION values?
You have reflection {0.0, 1.0} as the min and max values.  The POV docs say,
"The minimum value is how reflective the surface will be when viewed from a
direction parallel to its normal..."  Here, the min value is 0...meaning
black (?) or no light reflection at all (?). Again, I'm just guessing, as I
haven't had occasion to use "minimum reflection" before, so I don't really
know *how* it works.

Ken


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.