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"lien0n" <nomail@nomail> wrote:
> i got a trianglar mesh file, and i render it with the "mesh2" object, the
> result can be seen in the attachment. But there so many black holes in the
> image.
Just a guess, but could it have something to do with your REFLECTION values?
You have reflection {0.0, 1.0} as the min and max values. The POV docs say,
"The minimum value is how reflective the surface will be when viewed from a
direction parallel to its normal..." Here, the min value is 0...meaning
black (?) or no light reflection at all (?). Again, I'm just guessing, as I
haven't had occasion to use "minimum reflection" before, so I don't really
know *how* it works.
Ken
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