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thanks, good idea, i'll try~,
zorglub <zor### [at] e-garfieldcom> wrote:
> > i got a trianglar mesh file, and i render it with the "mesh2" object, the
> > result can be seen in the attachment. But there so many black holes in the
> > image.
>
> Try "max_trace_level" like the others says.
> And probably add "double_illuminate" ?
> In POV-Help it says :
> "A surface has two sides; usually, only the side facing the light source
> is illuminated, the other side remains in shadow. When double_illuminate
> is used, the other side is also illuminated.
> This is useful for simulating effects like translucency (as in a lamp
> shade, sheet of paper, etc)."
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