I want to make a povray scene file reader to convert the files to a
different format. I thought I could do it from scratch, but I'm finding
little catches all over. I've not studied lexers much. I was just
thinking that writing a custom binary with povray's own parse.cpp and
tokenize.cpp would probably be the easiest solution, and have it print out
a list of obects or something like that.
Would this be easier for someone unfamiliar with the povray source code than
writing my own parser? I code in Perl mostly but can read c++.
Post a reply to this message
|