It seems things get even more odd: I find that if the #declare is removed
and the same sphere_sweep is just rendered like that there is no increase
in memory consumption and I can go on rendering it seemingly forever.
There also isn't a problem when I enclose the bare sphere_sweep in an object
{ } block, so the problem must be in the #declare-ing.
(All this was done in beta 11.c sse2)
Jeroen van Ameijde.
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