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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
Just noticed I reversed the camera location and look_at vectors to render
the test scene:
camera {
location 0
look_at <0,600,-600>
angle 50
}
should be:
camera {
location <0,600,-600>
look_at 0
angle 50
}
-tgq
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