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Mike Williams <nos### [at] econym demon co uk> wrote:
> It would be easier, and might produce a better result, to take a mesh
> object and apply the method to the individual triangles or
> smooth_triangles. I'd use a mesh, rather than a mesh2 so that the
> triangles come apart when displaced, rather than being joined at the
> vertices.
I think the realism would depend on what the object in question was meant to
be. If I were to divide a rectangle up into a random mesh it would be a
very realistic glass-shattering effect, for example. Must try that...
Bill
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