|
![](/i/fill.gif) |
"Bill Pragnell" <bil### [at] hotmail com> wrote:
> The two examples here are based on the bricks' distance from a line. The
> closer a brick is to the line, the more pronounced its displacement in the
> direction of the line (more precisely, within a cone aligned with the
> line). The displacement drops off with distance d from the line as exp(-d).
>
> The cannonball just puts the whole exercise into context. Fun, isn't it? I
> could spend a whole evening carefully building brick structures in POV and
> then blowing holes in them! Plenty of scope for variations, too - could
> make things explode from a point, fall apart across a plane, be sucked into
> a black hole...
>
> Bill
Hey,
That looks quite nice, do the bricks also rotate correctly?
BTW, I thought that this was about an actual cannon - like this one here :)
My civ3-units - modelled and animated with pov-ray:
http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4
Post a reply to this message
Attachments:
Download 'debangimage.png' (38 KB)
Preview of image 'debangimage.png'
![debangimage.png](/povray.binaries.images/attachment/%3Cweb.43cb3eadde0fbdb8b3ed5a4f0%40news.povray.org%3E/debangimage.png?preview=1)
|
![](/i/fill.gif) |