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Could you tell me what kind of attenuation of Att is, such as Light-source
attenusation or Atmospheric attenuation, and where the original formula
comes from?
Thanks,
Jing
Thorsten Froehlich <tho### [at] trfde> wrote:
> Jing Li wrote:
> > What is the meaning of the Att variable in method "compute_lighted_texture"?
> > It is computed
> > using the fomula
> > Att = (1.0 - (LayCol[pFILTER]*max3(LayCol[0],LayCol[1],LayCol[2]) +
> > LayCol[pTRANSM]));
>
> Attenuation.
>
> Thorsten
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