POV-Ray : Newsgroups : povray.binaries.images : Dome lights from image : Re: Dome lights from image Server Time
7 Aug 2024 21:19:37 EDT (-0400)
  Re: Dome lights from image  
From: m1j
Date: 3 Dec 2005 00:15:00
Message: <web.439128e8f7fee7d2f222b3b0@news.povray.org>
"m1j" <mik### [at] hotmailcom> wrote:
> I worked out a way to build a dome of lights from an image. Truespace has a
> feature like this. This allows the finish properties to react with the
> colors of the image better. I used a very low quality radiosity setting.
> Render times are around 20min on a amd 64 3200 with 1gig, windows32 and
> megapov. Megapov is only needed for the hdr image. Any image could be used.
>
> I wanted to make it a macro but ran into a snag with the file spec keyword.
> If any one has an idea for that let me know.
>
>
> //Light Dome---------
>
> #declare SP = 0.0175;//sample spacing
> #declare HEMI = 0.5;//percent of hemisphere from the top down
> #declare MULT = 0.24;//Light multiplier
> #declare THRES = 0.45;//image intensity threshold
> #declare SSAMP = 30;//Subsamples for spacing average
> #declare RAD = 60;//radius of light dome
> #declare AREA = yes;//use area lights or not
> #declare AS = 5;//size of area light
> #declare PIMAGE = function {pigment{image_map {hdr "Timage.hdr"}}}//grab
> image
>
> #declare X = HEMI;
> #while(X < 1)
>   #declare Y = 0;
>   #while(Y < 1)
>     #local S = seed(10);
>
>     #local CNT = 0;
>     #local COL = PIMAGE(X,Y,0);
>     #while (CNT < SSAMP)
>            #local COL = (COL + PIMAGE(X+(rand(S)*SP),Y+(rand(S)*SP),0))/2;
>            #local CNT = CNT + 1;
>     #end
>
>
>     #if(COL.gray > THRES)
>       light_source{x*RAD
>         color (COL*MULT)
>         looks_like{sphere{x*RAD,1 pigment{color COL}}}
>         #if(AREA) area_light  <AS, 0, 0> <0, 0, AS>   2, 2 adaptive 3
> jitter  circular  orient  #end
>         fade_distance 1
>         fade_power 1
>         rotate z*(X*180-90)
>         rotate y*(Y*360)
>         translate y*1
>       }
>     #end
>   #declare Y = Y + SP;
>   #end
> #declare X = X + SP;
> #end


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