My latest streak involves making macros that take a set of building blocks
and make structures out of them. I'm sure many here have gotten that far.
This one I did a heavy brownish fog to suggest thick pollution. Also, the
textures are randomized from the macro as well, they're supposed to be all
julias/mandels, but only a few of them show up with the design, which is
probably just as well. And...it means nothing at all! Just playing around -
I've been fascinated with making more and more complex POVray programs
which will generate a different picture at the changing of the single
random seed number.
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