POV-Ray : Newsgroups : povray.animations : Math Question : Re: Math Question Server Time
1 Jul 2024 01:45:59 EDT (-0400)
  Re: Math Question  
From: Jaap
Date: 13 Oct 2005 15:20:01
Message: <web.434eb2871fdfabe8a8399d8d0@news.povray.org>
you can also do this using a (smooth) 2D or 3D spline function.
specify a couple if points, to define the path that an object
(or camera) shoeld follow, and use 2 or 3 points realy close
together at the start end end of the spline, so it starts/stops
at near-zero speed.
you can also yse a linear spline, if you realy want exactly trait
corners.
i'll try to find some old code of mine.


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