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Thanks Ryan! Can you (or anyone else here) suggest things to try for the
project and optimization settings in my Visual Studio project? I am
relatively inexperienced doing such things, with most of my skill being in
able to click "Release" or "Debug" :) So if you know how to optimize it
for the pov source, that'd be very helpful.
Many thanks!
-ZA
Ryan Lamansky <Spa### [at] kardaxcom> wrote:
> ZainAnak wrote:
> > Hey all. I'm a new pov user, and have been playing with compilation on my
> > machine. I'm building 3.6 from the source here on the site, using Visual
> > C++ 2003 Standard Edition. I'm finding my render times are about half as
> > fast as when I use the binaries from the site on the same scenes. I've
> > tried compiling in release mode, to no avail. Any ideas?
> >
> > Many thanks!
> > -ZA
>
> POV-Ray provided by the website uses the latest version of the Intel C++
> Compiler that was available at the time of that POV version's release.
>
> The Intel C++ compiler is has more optimization capabilities than
> Microsoft's (which makes sense, since Intel's CPU engineers are just
> down the hall from the compiler writers). This enables the Intel
> compiler to produce very fast code.
>
> If you spend a lot of time playing with project and optimization
> settings, you can get fairly close with VS 2003 in performance, and even
> closer in VS 2005, but you'll never be able to match Intel's own work.
>
> -Ryan
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