bob <bob### [at] mailcom> wrote:
> PM 2Ring wrote:
> > Here's the best milled edge I can get; I've also rounded the edge and rims
>
> the milling is sweet, as are the rims.
Thanks, Bob.
> > The reflection still leaves a bit to be desired. I suppose I really need to
> > put the coins into a "richer" environment (pun inteded :). Radiosity &
>
> i'm just looking at my coins sitting here in front of me, and
> they're all filthy, grungy. even the newer $2 ones are quite deeply
> lustrous. i don't know how you'd go about getting that sort of
> "depth" to the surface. but keep trying!
It's really hard to get them looking lustrous enough without being too
reflective. I'm currently playing with a texture_map that varies the
reflectivity etc and has some tiny normals to create a bit of reflection
blur,
but it really slows things right down, especially with high AA.
Here's one I did last night with moderate AA.
Post a reply to this message
Attachments:
Download 'coinn0.jpg' (74 KB)
Preview of image 'coinn0.jpg'
|