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"Wagner" <nomail@nomail> wrote:
> "Bob Hughes" <bob### [at] charternet> wrote:
> > This is funny. I knew at first sight that the 1st image posted was probably
> > using a camera normal instead of a plane or something between the camera and
> > scene. Then when I saw those water drops I thought you redid it by using
> > actual droplet objects.
> >
> > I doubt Wagner, there, was the only other person not realizing this. Nice
> > trick.
> >
> > Bob Hughes
>
> That's what I tought. The first is clearly a normal perturbation on the
> camera. Because of the reflections on the main sphere of the second scene,
> I tought the drops were real objects...
>
> Wagner
Hi again,
some time ago, but anyway.
I posted the code for the sphere in the binaries section.
The posting is called "How to drench your monitor"
What I posted is the code for the wet ball, not for the shriek thing. The
latter one consists of 20 superellies that are randomly rescaled and
rotated:
#declare superelli =
superellipsoid {
<5,5>
scale 1.7
texture {mirrrror} // the same texture of the original sphere
// I put it into an .inc file
}
#declare rota = seed (42);
#declare scl = seed (43);
#declare i = 0;
#while (i < 20)
object {
superelli
rotate rand (rota) * 360
scale 1 + (rand (scl) - 0.5) * 0.3
translate 2*z
}
#declare i = i + 1;
#end
But this thing needs 10 - 20 min to render!
Yours,
Bu.
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