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Matthew Pace <mat### [at] lycoscom> wrote:
> Hello all, I am running Mac OS 10.3.9 . I have the latest version of
> Wings (Downloaded last week, right before the server died). I also have
> the latest POV-Ray plugin. I clicked install plugin (in wings), chose
> the wXX_pov.beam file (Forgot what the XX was), anyways I got a message
> saying plugin was installed correctly, but theres no options for the
> plugin, or export/render options for POV. I tried restarting wings, re
> DLing the plugin, re installing the plugin (sometimes the message saying
> it installed would appear twice). NOTHING WORKED. At all. None of the
> other files will install or anything.
>
>
> Anyone able to lend a helping hand?
Yes. I can help. I ran into the same problem, so I tried looking at the
other formats. If you look at an exported .obj, it is just a couple junk
lines, then 'v' followed by x, y, and z-coords. The uv and normal vectors
are listed similarly, then the faces. Pretty simple really. So I wrote a
converter in c++ and command-line format to handle this and uv-mapping. In
its current state, it only handles triangulated meshes (select
body->tesselate->triangulate) and spherical mapping, but I plan to make
some additions and clean it up a little. It also outputs a ppm-file with
the mesh faces drawn. It's not at all complete, but I'm working on
sections as I go. I can post the code AS-IS and see if that helps at all,
but I make no guarantees that it won't destroy your computer, etc... I'll
post it to p.b.misc. Oh, and keep in mind that spherical uv-mapping is not
very useful for a static mesh since it's easier to go in and use a
spherical map (and my uv-mapping currently leaves a big ugly seam where it
loops from 2pi to 0.
- Ricky
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