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I think the problem with the clouds is that in real life they are almost
ideal scale-free objects, which is almost ideal for p*ssing off POV media
users... ;) I've never tried modelling a cloud like this, but I'd try
using several warp{turbulence} statements at various scales, with only a
little turbulence at each level. I know that using higher turbulence
settings makes for a nicely detailed 'misty' look, so maybe this could be
used subtly without destroying the overall distribution of the media. I
might have a go actually...
Excellent image by the way. :)
L
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