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"Loki" <nomail@nomail> wrote:
> OK, I thought I'd post an example of a media with fine structure. This one
> has even more than that used above, but it's just for illustrative purposes
> since you asked. Below is the SDL for the attached image. No lights. The
> media uses default sampling etc and there are some artifacts in the image,
> but you get the idea. The scalings are set so that if you change the value
> of T you get a nice scaling of the turbulence and brightness. T=0 gives a
> plain spherical distribution, and values over about 2 start to fade away
> and break apart to nothing. This could be animated with T=clock between 0
> and about 4, but I haven't tried it so I don't know what it would come out
> like.
> ~
> The real point is the multiple scale/warp levels. That is where the fine
> structure is added to the turbulence - it gives a fairly scale-free
> turbulence, and can be tweaked for different effects.
>
> Hope this helps.
>
> L
> -
I'd like to render this at 1600x1200 for a wallpaper... but I'm a media
newbie, and was wondering how I could get rid of the artifacts? Any help
would be appreciated. [Nice work, by the way, Loki!]
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