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"asfiXy" <lef### [at] voilafr> wrote:
> This is my first post on this newsgroup, so here is the reflective plane
> over checkered sphere ;), with the source code:
That's funny (literally). I had the same idea recently, but hadn't thought
to use media patterns to make the cubes, being more of a constructionist. I
think a little distance between the sphere and the plane might give it a
more "classic" look. Thanks for the chuckle.
//Dave Dunn - hos### [at] aolcom
#local D = union { torus {1,.1 clipped_by {plane {-x,0}}} sphere
{<0,0,1>,.1} sphere {<0,0,-1>,.1} cylinder {<0,0,-1>,<0,0,1>,.1} pigment
{rgb .8} finish {ambient .5 reflection {.5}} rotate x*-90 translate
<-.5,.5,5>} object {D} object {D translate <.5,-1,0>} plane {y,-2 pigment
{checker rgb 1, rgb 0 scale 5} finish {ambient .5}}
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