POV-Ray : Newsgroups : povray.binaries.images : any tips on optimising complex textures for speed? : Re: any tips on optimising complex textures for speed? Server Time
8 Aug 2024 20:28:18 EDT (-0400)
  Re: any tips on optimising complex textures for speed?  
From: stm31415
Date: 2 May 2005 21:00:00
Message: <web.4276cca7a1ca8eb22dd4cf010@news.povray.org>
Also, an intersting example of that one thing, what is it called? Mach
rings? Something like that. Ernst Mach's less-than-famous optical illusion.
Even thought you can see a clear shadow line, it isn't there. That is a
smooth gradient. Anyone remember how that works? (and/or how to aleveiate
it? It can get annoying, sometimes.)

--
-s
5TF!


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