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"stm31415" <sam### [at] cscom> wrote:
> If
> anyone knows a good way to texture an iso shell, I'd love to hear about it.
uv-mapping is the trick. A good example (not textured) is included in Ingo
Janssen's MMMM include files (http://members.home.nl/seedseven/) for
param.inc. This makes a Mesh2 shell from a parametric surface, so it's
easier to texture with uv-mapping. There's also a plug-in for Moray (I've
never used Moray, myself), see:
http://news.povray.org/moray.win/thread/%3C3efd78fe%241%40news.povray.org%3E/
Only one other comment: Wouldn't the word in the footprint be backwards? Or
is it backwards on the tread? (More likely, artistic license....)
I like the composition and the idea!
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