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Bonsai <bon### [at] b0n541net> wrote:
> PM 2Ring wrote:
> > This engraved glass globe was done using normals... and a little dispersion.
>
> Very nice. Is it possible to get the source or a bigger version for
> destop background?
Ok, I've pretty-much reconstructed the scene file, although the photons are
not exactly the same. I think my area-light parameter AL needs to be
higher.
I only have a slow processor & 256M RAM here at home, so if someone would
like to render this at high AA 1024x768 and post it here, I would
appreciate it. I'm currently rendering a closeup version (comment out the *
1.5 in camera location).
// ----------------------------------------
// Persistence of Vision Ray Tracer Scene Description File
// File: EarthKA.pov
// Vers: 3.6
// Desc: Translucent globe of the Earth, 'engraved' using bump_map
// Image file from NASA's Blue Marble page
//
// Date: 2004.11.23
// Auth: PM 2Ring
//
// +W1024 +H768 +A0.025 +AM2 +R4 -D
//
// -f -A0.5 +AM2 +R1
//
#version 3.6; //Uses photons, fresnel & conserve_energy: buggy in 3.5
#declare Radio = 1;
#declare Photons = 1;
#declare Area_Lights = 1;
global_settings {
assumed_gamma #if(Radio) 1 #else .45 #end
#if(Photons)
#declare PhotonFile = "EarthKA.ph";
photons{
#if(file_exists(PhotonFile))
load_file PhotonFile
#else
save_file PhotonFile
#end
count 180000 / 4
autostop 0
}
#end
#if(Radio)
radiosity {
//pretrace_start 0.08
pretrace_end 0.04
count 180 // 250
error_bound 1.15 //default 1.8
low_error_factor 0.6
adc_bailout 0.01
always_sample off
//normal on
}
#end
max_trace_level 50
}
// ---Camera & Lights----------------------
camera {
location <-0.25, .5, -5> * .89 * 1.5
right x*image_width/image_height up y
direction 2*z
look_at 0
}
light_source {
<-8, 30, .75> * .125
rgb 1
#if(Area_Lights)
#declare AL = 7; //21;
#declare ASize = .2;
area_light x*ASize, z*ASize, AL, AL
adaptive 1 //3
jitter
circular
orient
#end
photons {
reflection on
refraction on
#if(Area_Lights) area_light #end
}
}
// ---Textures-----------------------------
#declare Reflective =
finish{
specular 1 roughness 1e-4
//metallic
reflection {0.01, 1 fresnel on}
ambient 0 diffuse 0
conserve_energy
}
#declare NLand =
normal{
bump_map{
jpeg "land_shallow_topo_2048.jpg"
map_type 1
interpolate 2
bump_size 5
}
}
// ---Objects------------------------------
#declare Globe =
sphere {
0, 1
texture{
pigment{rgbf 1}
finish{Reflective}
normal{NLand}
}
interior{
ior 1.5
#if(1)
dispersion 1.02
dispersion_samples 5
fade_color rgb<0,0,1>
fade_distance 6
fade_power 1001
#end
#if(!Photons)caustics .3 #end
}
photons {
target
refraction on
reflection on
collect off
}
//rotate y * 235 //Atlantic
rotate y * -90 //Africa
//rotate y * 62 //Australia
rotate x * -6 // 22.5
}
#declare Rad = 10;
#declare Room =
union{
sphere{0, Rad inverse }
box{<-Rad, -2,-Rad>, <Rad, -1, Rad>}
pigment{rgb .75}
finish{ambient 0.05 diffuse .65}
}
//---Scene--------------------------------
object{Room}
object{Globe}
// ----------------------------------------
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Attachments:
Download 'earthka7.jpg' (10 KB)
Preview of image 'earthka7.jpg'
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