"Josh" <s### [at] acom> wrote:
> Very Nice!
> any chance you could post the floor texture?
Sure thing, it's real simple - the only thing that makes it look good is the
reflections and lighting, so you might want to play around to get the
effect right in a different scene. The exponent in the reflection block is
really the only thing different from a bog-standard reflecting plane.
plane {
y,0
texture {
pigment {
checker
color rgb 1
color rgb z*0.4
}
finish {
specular 0.6
roughness 0.01
diffuse 0.5
reflection {
0.2,0.5
exponent 0.75
}
}
normal {
granite 0.02
scale 0.1
}
}
}
Incidentally, it's probably pretty obvious what I was thinking of modelling
when I posted four balls in a row! So I've attached a render of the (very
little) work I've done on it so far. Nothing fancy, but you can see the
metallic texture looking OK somewhat more in situ.
L
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