POV-Ray : Newsgroups : povray.binaries.images : Drinking glass : Re: Drinking glass Server Time
9 Aug 2024 01:27:35 EDT (-0400)
  Re: Drinking glass  
From: Mienai
Date: 3 Apr 2005 16:45:00
Message: <web.4250557542d2ed096d661f730@news.povray.org>
The glass shape is kinda strange because it's supposed to have a handle on
it, but I never got around to doing that since I wanted the glass to
begenerated by a couple dimensions (everything I did CSG back then was like
that).  The way it is now though are the same dimensions as the one I got
for being a groomsman for a friend (minus 1 or 2 details).

Since you all like the tile surface so much here's the code for that.

#declare side = 4;
#declare R1 = seed(19);
#declare tile=
object{
 #if(!quick_render)
  superellipsoid{<.05,.05>}
 #else
   box {<-1,-1,-1>,<1,1,1>}
 #end
 scale <side/2,.125,side/2>*.99
}

#declare m_tile=
material{
 texture{
  T_Stone26
  finish{
   Phong_Shiny
   reflection { 0.5 , 1.0
    fresnel on
    metallic 0.8
   }
   conserve_energy
  }
  translate rand(R1)*10 scale 2
 }
}

#macro Tile_Surface (xdir,zdir)
 #local CountX=0;
 #while (CountX<xdir)
  #local CountZ=0;
  #while (CountZ<zdir)
   object{
    tile
    translate <((xdir-1)/2)*(side+.1)-CountX*(side+.1)
     ,0,((zdir-1)/2)*(side+.1)-CountZ*(side+.1)>
    #if (!quick_render)
     material{m_tile}
    #else
     pigment{Red}
    #end
   }
   #local CountZ=CountZ+1;
  #end
  #local CountX=CountX+1;
 #end
 box{ // grouting
  <-((xdir)/2)*(side+.1),0,-((zdir)/2)*(side+.1)>,
  <((xdir)/2)*(side+.1),.09,((zdir)/2)*(side+.1)>
  pigment{Gray}
  #if(!quick_render)
   normal{granite scale .1} finish{Phong_Shiny}
  #end
 }
#end

#declare x_tiles=10;
#declare z_tiles=10;

#declare tbl_srfc=
union{
 intersection{
  union{
   Tile_Surface(x_tiles,z_tiles) translate <0,-.12376,0>
  }
  cylinder{<0,-2,0>,<0,2,0>,1               // bounding for table surface
   scale <x_tiles*side/2,1,z_tiles*side/2>
  }
 }
 torus{5*side,.15 scale <1,2,1> translate y*-.3 texture{T_Wood24}}  // edge
}

#if (obj_table)
 object{
  tbl_srfc
   pigment{Black}
   translate <-.5,80,-1>
  }
#end


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