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Christoph Hormann <chr### [at] gmxde> wrote:
> Sorry for the late reply.
i've been playing with lightSys+hcrEdit, which does kill time very well. :-)
-it does runs in 1.1, but yes, i had some stability problems.
-i will try with very soft connections.
-i know that the simulation will not be very realistic, for a
start the mass is not distributed evenly threwout the bolt.
I was actually only interested in the final result: a pile
of (non-moving) bolts.
-i will add more masses along the thread of the bolt and add
faces, and then do mass-face collisions. i guess the increase
in number of masses will be compensated by a more stable
simulation, which allows for larger time steps.
-i'm still wondering why the connection-connection collisions
dit not work, even with near-instability the system should at
least do something. is it possible that the connections end
up with a zero radius, even if they are drawn with a large
radius when rendered?
-i picked 3 (perpendicular) masses from the simulation and
converted there position to a matrix, which positions the
iso-surface bolts: http://jwstolk.afreehost.net/bolts_test.jpg
(the bolt-head in the simulation was bigger, and the radius of
the masses was not counted for, which leads to the "hovering")
jaap.
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