POV-Ray : Newsgroups : povray.unofficial.patches : MechSim collision question : Re: MechSim collision question Server Time
26 Jun 2024 04:36:40 EDT (-0400)
  Re: MechSim collision question  
From: Jaap
Date: 3 Apr 2005 09:05:01
Message: <web.424fe9e0452b02e1a8399d8d0@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> Sorry for the late reply.
i've been playing with lightSys+hcrEdit, which does kill time very well. :-)

-it does runs in 1.1, but yes, i had some stability problems.
-i will try with very soft connections.
-i know that the simulation will not be very realistic, for a
 start the mass is not distributed evenly threwout the bolt.
 I was actually only interested in the final result: a pile
 of (non-moving) bolts.
-i will add more masses along the thread of the bolt and add
 faces, and then do mass-face collisions. i guess the increase
 in number of masses will be compensated by a more stable
 simulation, which allows for larger time steps.
-i'm still wondering why the connection-connection collisions
 dit not work, even with near-instability the system should at
 least do something. is it possible that the connections end
 up with a zero radius, even if they are drawn with a large
 radius when rendered?
-i picked 3 (perpendicular) masses from the simulation and
 converted there position to a matrix, which positions the
 iso-surface bolts: http://jwstolk.afreehost.net/bolts_test.jpg
 (the bolt-head in the simulation was bigger, and the radius of
 the masses was not counted for, which leads to the "hovering")
jaap.


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