if you thought that the above image looks bad, you are right!
camera right= image_width/image_height -> x*image_width/image_height
i could not find why some frames looked distorted, even after
automating frame start/end, i even moved the control points of
the spline, because the whole thing looked to narrow. then i drew
a reflective sphere, to test HDR, and... hm, that odd...
(source will be updated when i have added HDR)
sorry,
jaap.
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