Mike Williams <nos### [at] econym demon co uk> wrote:
> I think you'll have to tell us the formula that you're using for the
> isosurface. I guess it's not a conventional f_sphere() or {x*x + y*y +
> z*z - R*R} because they don't do that, and they render quickly with
> .00001 accuracy.
>
> --
> Mike Williams
> Gentleman of Leisure
Right now it's not any particular function, there's a few of them but the
all appear to exibit the same problem. For the image I posted it is just a
f_sphere() and while on it's own doen't take much time with the greater
accuracy, if I start to modify it with something like f_agate() and give it
some reflection as well the render starts to become encumbersome.
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