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"Slime" <fak### [at] email address> wrote:
> > I think you might be looking for the fisheye camera. This should do it:
>
>
> Oh wait, you already know about the fisheye camera. So what are you asking?
> You can't get image number 4 to look like image number 2 with the spherical
> camera; it produces a different type of image.
Yes, I meant, it should show the same sides at the same sides as in the
other.. but I already got an answer in p.g. - simply using look_at instead
of direction fixes it in this case as well as my other scene. Looks like
there's some small inconsistency between the spherical camera type and the
docs, or I don't fully understand how spherical projection works.
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