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Warp <war### [at] tag povray org> wrote:
> Youp <you### [at] yahoo com> wrote:
> > an union of triangles.
>
> You should convert it to a mesh (often replacing the 'union' keyword
> for 'mesh' might work, but not always).
> A mesh takes less memory and is more efficient to copy.
Switching from an union to a switch, I have removed per-triangle textures
(and textures transformation).
Even with a 2100000+ triangles file, there is quite no swapping (except when
allocating 12000x8000 image).
Thanks,
Youp.
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