POV-Ray : Newsgroups : povray.unix : Problem with large scenes : Re: Problem with large scenes Server Time
28 Jun 2024 21:48:26 EDT (-0400)
  Re: Problem with large scenes  
From: Youp
Date: 16 Feb 2005 06:20:00
Message: <web.42132babf0ef05bf86e95bb0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Youp <you### [at] yahoocom> wrote:
> > an union of triangles.
>
>   You should convert it to a mesh (often replacing the 'union' keyword
> for 'mesh' might work, but not always).
>   A mesh takes less memory and is more efficient to copy.

Switching from an union to a switch, I have removed per-triangle textures
(and textures transformation).
Even with a 2100000+ triangles file, there is quite no swapping (except when
allocating 12000x8000 image).
Thanks,

Youp.


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