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"John D. Gwinner" <joh### [at] cornelledu> wrote:
> The worst, however, was two multiple crashes of MegaPOV on the scene at
> about halfway through,
?
have you tried a ram checker (memtest86)?
i found out (the hard way) that foulty ram only shows up in large renders.
(i got errors like "triangle misspelled" in the midle of a large (auto
generated) file with thowsands of triangles.. (and hang-ups :-) )
jaap.
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