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Great work!
Here's part of a texture I used for a rusty pipe you might
try modifying. You could also add dirt, etc.
#local IronPigment =
pigment {
wrinkles
color_map {
[0.0 rgb <0.05, 0.09, 0.11>]
[0.7 rgb <0.10, 0.14, 0.16>]
[1.0 rgb <0.15, 0.19, 0.21>]
}
scale 5
}
#local IronTexture =
texture {
pigment { IronPigment }
normal { granite 0.1 scale 2.0 }
finish { ambient 25 roughness 0.015 specular .5 diffuse 0.8 }
}
#local RustPigment =
pigment
{
granite
color_map {
[ 0.0 rgb <0.81, 0.30, 0.11>*0.8 ] // 0.8
[ 0.4 rgb <0.21, 0.10, 0.03>*1.2 ] // 1.2
[ 0.6 rgb <0.21, 0.10, 0.03>*1.2 ] // 1.2
[ 1.0 rgb <0.57, 0.05, 0.01>*0.9 ] // 0.9
}
scale 0.5
turbulence 1
}
#local RustTexture =
texture {
pigment { RustPigment }
normal { wrinkles scale 2 }
finish { ambient 10 }
}
#local RustyIronTexture =
texture {
bozo
texture_map {
[ 0.0 RustTexture ]
[ 0.1 RustTexture ] // More rust: > 0.2
[ 0.4 IronTexture ] // More rust: > 0.5
[ 1.0 IronTexture ]
}
warp { turbulence 1 omega .6 lambda 4 }
scale <1,2,1>
}
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