This is the second iteration of a project I started a while ago. Its been
on hiatus for a few months for a variety of reasons but I am back and the
modeling is just about complete, there is at least two errors to correct
and maybe a few details left to add. But before I call it "done" I want to
create a really great texture. I am looking at the surfaces of the
Necromonger machines (Chronicles of Riddick) for inspiration (namely some
areas of the surface are reflective but other parts that are
tarnished/corroded are not) but so far I haven't had much luck. Any advice
or pointers would be appreciated :)
Post a reply to this message
Attachments:
Download 'composite-small.jpg' (218 KB)
Preview of image 'composite-small.jpg'
![composite-small.jpg](/povray.binaries.images/attachment/%3Cweb.41f1682b3e18f211b02b909c0%40news.povray.org%3E/composite-small.jpg?preview=1)
|