POV-Ray : Newsgroups : povray.binaries.images : Monopoly Pieces: 1. The Car : Monopoly Pieces: 1. The Car Server Time
9 Aug 2024 15:22:35 EDT (-0400)
  Monopoly Pieces: 1. The Car  
From: Rick Measham
Date: 16 Jan 2005 05:15:00
Message: <web.41ea3cf6be0df80c8fc3d8280@news.povray.org>
I'm attempting to POV the entire monopoly game pieces. I'm new to POV-Ray
and the car holds special interest to me so I thought I'd start with it.
I've attached an orthagonal render for your feedback, as well as the
script.

If you're an experienced POVer, please take a minute to look at my code and
give me some feedback. There's a couple of places where I've learned new
things (like POV has loops!) that I'd change things, but I'm sure there's
more than that.

The file has a dozen cameras in it. I've comented them all out except the
one that did the included render.

My main question is: How do I round off all surfaces? I don't want to remove
the corners on everything and replace them with a cylinder, and I'm
guessing there's an easier way.

Cheers!
Rick

(Image follows script)

__SCRIPT__

#include "colors.inc"

// (c)2005 Rick Measham and licenced under the GPL
// The car is based upon a playing piece from the game Monopoly
// so it's probably copyrighted to them and I'm in big trouble.


// This light probably doesn't need to be a spotlight for
// the final render, but it looks good for other renders ;)
light_source {
  0*x
  color rgb <1,1,1> * 3
  spotlight
  translate <40, 80, 40>
  point_at <0, 0, -3>
  radius 8
  tightness 50
  falloff 12
}


/*  Spare Cameras

 // Top view
 camera {
   location  <0.0, 12.0, -3.0>
   look_at   <0.0, 1.0,  -3.0>
   right     x*image_width/image_height
 }

 // Orthagonal
 camera {
   location  <6.0, 5.0, 5.0>
   look_at   <0.0, 0.0,  -3.0>
   right     x*image_width/image_height
 }

 // Close Side view
 camera {
   location  <-3.0, 2.0, -3.0>
   look_at   <0.0, 1.0,  -3.0>
   right     x*image_width/image_height
 }

 // Top Right
 camera {
   location  <6.0, 5.0, 5.0>
   look_at   <0.0, 0.0,  -3.0>
   right     x*image_width/image_height
 }

 // Top Right
 camera {
   location  <3.0, 4.0, 2.0>
   look_at   <0.0, 1.0,  -2.5>
   right     x*image_width/image_height
 }

 // Side view
 camera {
   location  <8.0, 2.0, -3.0>
   look_at   <0.0, 1.0,  -3.0>
   right     x*image_width/image_height
 }

*/

// Orthagonal
camera {
 orthographic
 location  <6.0, 5.0, 5.0>
 look_at <0.0, 1.0,  -3.0>
 angle 35
}


#declare M_Grey = pigment {Grey * 0.5}
#declare M_Grey_Plastic = material {
 texture {
  pigment {Grey * 0.25}
  finish { diffuse 0.8 specular 0.3 }
 }
}

difference {
 union {
  // Front of bonnet
  sphere {
   <0,0,0>
   1
   scale <1,1,1.3>
   translate <0,1.2,-1>
  }
  cylinder {
   <0,1,0>
   <0,0,0>
   1
   scale <1,1,1.3>
   translate <0,0.2,-1>
  }

  // Radiator Cap
  cylinder {
   <0,2.25,-0.5>
   <0,0.2,-0.5>
   0.2
  }

  // Engine Vents -- make a loop
  sphere {
   <0,0,0>
   0.7
   scale <1,1,0.2>
   translate <0,1.6,-1.25>
  }
  sphere {
   <0,0,0>
   0.7
   scale <1,1,0.2>
   translate <0,1.6,-1.5>
  }
  sphere {
   <0,0,0>
   0.7
   scale <1,1,0.2>
   translate <0,1.6,-1.75>
  }
  sphere {
   <0,0,0>
   0.7
   scale <1,1,0.2>
   translate <0,1.6,-2.0>
  }
  sphere {
   <0,0,0>
   0.7
   scale <1,1,0.2>
   translate <0,1.6,-2.25>
  }
  sphere {
   <0,0,0>
   0.7
   scale <1,1,0.2>
   translate <0,1.6,-2.50>
  }
  // body
  box {
    <-1.0, 0.2, -6>
    < 1.0, 1.2, -1>
  }
  cylinder {
   <0,1.2,-1>
   <0,1.2,-4>
   1
  }

  // Windscreen
  difference {
   sphere {
    <0,1.5,-2.2>
    1
    scale <1.01,1,2>
   }
   box {
    <-2,-1.6,-3.4>
    <2, 4.6,-12.0>
   }
  }

  // Rear of bonnet
  sphere {
   <0,0,0>
   1
   scale <1,1.0,2.0>
   translate <0,1.2,-5.5>
  }
  cylinder {
   <0,1.2,0>
   <0,0.2,0>
   1
   scale <1,1.0,2.0>
   translate <0,0,-5.5>
  }

  // Cockpit Vent
  sphere {
   <0,0,0>
   1
   scale <0.5,1.6,2.3>
   translate <0,0.9,-5>
  }

  // Running Boards
  box {
   <-1.2, 0.3, -2>
   < 1.2, 0.4, -5>
  }
  box {
   <-1.2, 0.3, -2.0>
   < 1.2, 0.7, -2.5>
  }
  cylinder {
   <-1.075, 0.7, -2.375>
   < 1.075, 0.7, -2.375>
   0.125
  }
  sphere {
   <1.075, 0.7, -2.375>
   0.125
  }
  sphere {
   <-1.075, 0.7, -2.375>
   0.125
  }
  cylinder {
   <-1.075, 0.7, -2.125>
   < 1.075, 0.7, -2.125>
   0.125
  }
  sphere {
   <1.075, 0.7, -2.125>
   0.125
  }
  sphere {
   <-1.075, 0.7, -2.125>
   0.125
  }

  // Wheel Arches
  cylinder {
   <-1.17, 0.7,-5.8>
   < 1.17, 0.7,-5.8>
   0.65
  }
  cylinder {
   <-1.17, 0.7,-1.0>
   < 1.17, 0.7,-1.0>
   0.65
  }
 }
 union {
  cylinder {
   <-2,1.8,-4.2>
   <2, 1.8,-4.2>
   0.8
  }
  box {
   <-2,1.8,-3.4>
   <2, 4.6,-5.0>
  }
  // Underbody
  box {
   <-2, -0, 2>
   <2, 0.3, -10>
  }
 }
 material { M_Grey_Plastic }
}
// Wheels
cylinder {
 <-0.9, 0.5,-5.75>
 < 1.15, 0.5,-5.75>
 0.5
 material { M_Grey_Plastic }
}
cylinder {
 <-0.9, 0.5,-1.0>
 < 1.15, 0.5,-1.0>
 0.5
 material { M_Grey_Plastic }
}
cylinder {
 < 0.9, 0.5,-5.75>
 <-1.1, 0.5,-5.75>
 0.5
 material { M_Grey_Plastic }
}
cylinder {
 < 0.9, 0.5,-1.0>
 <-1.1, 0.5,-1.0>
 0.5
 material { M_Grey_Plastic }
}


Post a reply to this message


Attachments:
Download 'car.jpg' (44 KB)

Preview of image 'car.jpg'
car.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.