>
> Well, not very proud of the current result really.
> I rendered the scene with the HDR image off and a cylinderical
> lightsource over the blob. Saving the photon and radiosity data.
>
Pardon my ignorance, but I don't see a need for radiosity in your image. Why
is it there? I would try disabling radiosity for now and tweak your photons
settings. This would simplify your life by eliminate a big variable from
the equation :)
> The caustics are now transfomred to shadows... I'm now renderingwith a
> less reflective floor (0.1). But I'm afraid I'll loose the effect I was
> going for.
>
What exact effect are you looking for, and what is the diffuse component of
your floor?
-George
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