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Aaron Gillies <no### [at] nospam org> wrote:
> Well ...
>
> First post of the day.
>
> I feel guilty for monopolizing the mailing list over the last couple of
> days, but this is the first time in about a year that I have actually
> had the personal bandwidth to work with POV-Ray and I am really just
> becoming familiar again now with the tool.
>
> This scene is another one from the world of my Myst-like game.
>
> In this scene, the subject is a house in the desert, just as the
> previous scene was the ocean and the next will be snow.
>
> Thanks to Slime, I learned how to use light_groups!
>
> One thing that I discovered in creating this image is the following rule
> of ray-tracing nature:
>
> The more "pretty" you make an image, the less "photorealistic" it becomes.
>
> I guess nothing in nature is perfect. This particular scene has a
> "cartoon-like" quality that I do not especially like. But other than
> that, I'm pretty happy with it.
>
> Any feedback is much appreciated.
Aaron,
Very nice, I like it! Are you using radiosity in this scene? As far as
'realism' goes, I think that would give you what your looking for.
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