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I'm actually using a PC, but with a very bright LCD (ViewSonic). When I view
the same image at work on a CRT I can barely distinguish anything. I like
your track lighting idea and will experiment with that.
The stucco texture is just Agate with some turbulance (made in Moray):
#declare Stucco =
material // Stucco
{
texture
{
pigment
{
agate
agate_turb 1.0
color_map
{
[ 0.0 rgbft <0.870588, 0.870588, 0.737255, 0.0, 0.0> ]
[ 0.501779 rgbft <0.935294, 0.935294, 0.868627, 0.0, 0.0> ]
[ 0.75089 rgbft <0.967647, 0.8854, 0.718733, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
turbulence 0.3
octaves 10
omega 0.7
ramp_wave
}
normal
{
agate , 0.2
agate_turb 1.0
turbulence 0.3
octaves 10
omega 0.7
ramp_wave
}
finish
{
ambient 0.0
diffuse 0.913667
}
scale 3.0
}
}
I will try increasing the bump depth on the normal and see what that gets
me.
Thanks for your input!
Sean
"stm31415" <sam### [at] cs com> wrote:
> Very cool image. I like the idea, and I think you are well on your way to a
> great image. I noticed a couple of things. It is very dark. I assume you
> are using a Mac, because I needed to correct the image bafore I could see
> much of anything. Even then, the robots are almost indistigushable. I can
> see that you put some work into detailing the 'bots, so why not add some
> track lighting like many museums have, to light up the exhibits? Maybe you
> are going for the silhoette look, but it just seems hard to see to me.
>
> Also, is there a normal on that stucco texture it looks really good, but a
> little bit flat. Again, that may just be a factor of the lighting.
>
> I do like the shadow/light patterns on the floor! Nothing like a bit of
> unseen detail to make a scene feel real.
> > Good work. I can't wait to see the finished product.
>
> (Speaking of which, I am WAY behind on my own IRTC entry. Stop distracting
> me! ;))
>
> -S
> 5TF!
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