POV-Ray : Newsgroups : povray.competition : Competition status : Re: Competition status Server Time
14 May 2024 16:54:35 EDT (-0400)
  Re: Competition status  
From: j
Date: 4 Nov 2004 10:10:01
Message: <web.418a4624b45fa19e4d3bf7670@news.povray.org>
"scott" <sco### [at] spamcom> wrote:
> Just because something is harder and takes longer I don't think it should
> deserve more credit.  Most of us are only hobbyists, we have a limited time.
> If we are being rewarded for spending 10 hours generating a clever model in
> POV compared to spending 2 hours knocking it up in a modeller, then that's 8
> hours we've lost that could have been spent on texturing/lighting within POV
> to make the final image look world-class.

Making models in Povray doesn't mean you have to spend hours and hours
slapping sphere and cylinder together, there are certainly better and
faster ways to do things in povray. Brute force never works, at least not
in a timed exam.

"St." <dot### [at] dotcom> wrote:
>    Can you 'please' stop splitting hairs? If you look at
> http://www.richardrosenman.com/
>
>    How can you do this in Pov??  Eh? Eh?
>
I give you a modeller, can you?
I didn't say everything is possible to model in povray. And just because it
hasn't been attempted in povray doesn't mean it's not possible.

So it looks like I have already wasted a chunk of time finding innovative
ways to make models in povray that people normally don't do it in povray. I
don't enjoy doing worthless things.

>    Get used to it. Modellers are in, and PoV <YOU> create/s the
> superior textures, lighting, and finishes.

I would use a modeller if I really have to, but if there are two equally
good models, one made in Povray and one made with a modeller, I think the
one made with Povray should deserve more credit, and that's the end of it.

J

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