POV-Ray : Newsgroups : povray.binaries.images : A lamp : Re: A lamp Server Time
10 Aug 2024 11:21:43 EDT (-0400)
  Re: A lamp  
From: jute
Date: 12 Oct 2004 06:40:01
Message: <web.416bb39b2e59f77667c1c3ff0@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> kas### [at] gmxde news:416b8296@news.povray.org
>
> > recursion_limit 2 brightness 3.0}
>
> Uhm, I'm afraid ushc settings are totaly psychical incorrect - surfaces
> diffuse up to x3 times more light then their get.

Even as ray tracing is a pretty snappy algorithm and POV-Ray does it very
well indeed, it seems to me (from my own experience and the works of
others) that the best results often are obtained with a little bit of
'un-physical' modelling.  There are so many approximations that have do be
done that this is not really surprising either.  For example, see this post
for a convincing example:

http://news.povray.org/415b0865%40news.povray.org

In my rad room I stil have recursion_limit > 5 (I plan to decrease though)
with brightness in the 2+ range.  Unphysical?  Could be, but I get the
pictures I want.

--
jussi.kantola


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