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#declare Mortar = texture {
pigment {
marble
turbulence 0.5
lambda 1.5
omega 1
octaves 9
frequency 3
color_map {
[0.0 color Gray50]
[0.9 color Black]
[1.0 color Gray50]
}
}
normal {
dents 1
scale 0.001
}
finish {
ambient 0.2
diffuse 0.6
}
}
#declare WallBrick = texture {
T_Stone6
}
#declare WallTexture = texture {
brick texture { Mortar }, texture { WallBrick }
brick_size <0.25, 0.25, 1> mortar 0.03
}
And I build a wall with my WallTexture:
#declare Wall_Z = box { //wall in z direction (left and right),
definition as left wall, but also used as the right wall
<-10 , 0, -20>
<- 9.75, 10, 20>
texture {
WallTexture
}
}
But the wall looks like something was painted on it, not like it was
constructed of stones that are independent from each other.
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