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I have posed an image of my first attempt at photon usage in the
povray.binaries.images group. Take a look. It's pretty ugly. I thought I'd
give it a try since the image is full of reflective and refractive
surfaces, and seems to be just begging for photons to be enabled. I know
there's a lot of settings I can play with, but I'd appreciate some pointers
if someone more experienced is willing. Here is how I currently have it
implemented:
In global_settings:
photons {
count 1000000
autostop 0
load_file "block.pho"
}
In my area_light:
photons {
refraction on
reflection on
area_light
}
In each clear plastic structure:
photons {
target
refraction on
reflection on
collect off
}
In each mirror/metal structure:
photons {
target
reflection on
collect off
}
And that's pretty much it. Pretty basic stuff. All the other surfaces/lights
do not have a photons block in them at this time. I figured I'd start out
simple and then try to tweak from there. I was so shocked at the disgusting
results, though, that I decided to ask for recommendations before
proceeding. I must be doing something horribly wrong. :-) Thanks for your
time.
- dan B hentschel
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