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"Jeremy M. Praay" <sla### [at] hotmailcom> wrote:
> [...] I've played around with scenes involving grass with
> a high radiosity count, and you quickly realize that it will never render in
> your life-time. ;-)
It renders for 1 to 2 days even just as it is right now... The wall is, what
renders slowest...
> I can't tell for sure, but did you put "ambient_light off" in your
> global_settings block? Some of those stones in the shadowed area seem a
> little bright. Also (I think I've made this mistake before), make sure that
> your global_settings block is before your #include's, or they will still end
> up with ambient light values, which you generally don't want in a radiosity
> scene.
Thank you for these ideas! Unfortunately I think, I will take the rendering
that now runs, as final, because it renders sooooo long and I don't like
playing around with parameters when I have to wait 2 days to check the
results..
> It's looking good though! Personally, I love outdoor scenes: grass, stones,
> sky... :-D
Thank you very much! I personally like outdoor scenes too, but I notice more
and more, that these aren't easy..
Regards,
frozen
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