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Florian Brucker <tor### [at] torfboldcom> wrote:
> Hi frozen ;)
>
> I'd use a texture for the moss. If you're not doing some really close-up
> shots, you can certainly achieve a pretty realistic moss with a
> procedural texture (no need for an image map).
>
> For the ivy - I've been playing around with some tree-generating
> algorithms limited to a plane (your wall). Although my results are not
> good enough (yet ;), I'd go and try that way.
>
> HTH,
> Florian
Hi Florian!
Thank you! I think I will try this soon! Although I'm afraid, that my skills
aren't good enough for changing a tree algorithm right now..
Regards,
frozen
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