|
|
I'm very new too. I ran the code you gave and it is indeed black. It is
because the torus is too big so it blocks the camera. I played with the
size and it renders fine.
I tried with the sizes and some translating real quick and got this...
#include "colors.inc"
camera {
location <-2,1,-4>
look_at <0,0,0>}
light_source { <4,2,-1> White
}
plane {<0,1,0>, -1 pigment {checker Blue White}}
cylinder {<0,-1,0>, <0,-.9,0> 2 pigment {White}}
torus { .5, .49 pigment { White }
translate <0, -1, 0>
}
Post a reply to this message
|
|