POV-Ray : Newsgroups : povray.binaries.images : Re: Fisher-Price blocks : Re: Fisher-Price blocks Server Time
10 Aug 2024 09:13:04 EDT (-0400)
  Re: Fisher-Price blocks  
From: dan B hentschel
Date: 11 Sep 2004 15:00:00
Message: <web.41434967530ad6eeb31e6d870@news.povray.org>
"Wagner" <nomail@nomail> wrote:
> "dan B hentschel" <dan### [at] alumritedu> wrote:
> > This is my first attempt at a POVRay scene. I figured I'd start with my
> > son's "Peek-A-Blocks" because they look very cool, but are composed of
> > simple shapes. I'd appreciate any comments, constructive or otherwise. :-)
>
> Very nice scene, and modeling !!!! If you want a more realistic scene, you
> could try some focal blur =)

I did use focal blur at one point, but it took forever to render. As it is,
this scene takes a 3.2 GHz P4 2.5 days to render at 1600x1200. That's with
radiosity turned off, and no focal blur. I will probably turn these
features on again once I get everything else exactly the way I want it.
>
> > I'm especially interested in suggestions to improve either lighting or
> > finish attributes to enhance the realism of the scene. For reference, here
> > is a side-by-side of the original blocks vs. my blocks:
> >
> >
http://www.hentschels.com:8000/~pictures/cgi-bin/album/index.cgi?file=/2004/04April/Blocks/Comparison.jpg
>
> maybe you could try some normal and specular on the wooden base.
> ______
> Wagner

As can be seen by the texture posted above, I do have a bit of specular on
the wood. It doesn't show very well, though, and when I increase it, it
doesn't look right. I will try playing with the normal. Thanks. Maybe once
I disturb the normal a bit, specular will look right. Thank you very much
for the suggestions. I appreciate it.

 - dan B hentschel


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