Cool,
maybe increasing the media samples of the object density as it breaks down
will smooth the shadows out.
or the variance,settings.
(in response to your words with slime...)
3.5.2.2 Sampling Parameters & Methods
.. The default number of intervals is 10. For object media the 'intervals'
are spread between the entry and exit points as the ray passes through the
container object.
(pov 3.6 doc.)
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