> Mytexture[ ((py>0.8) & (pz>1-0.1)) ]
Do you mean y and z instead of py and pz here?
> RG
Btw: When using x, y or z in an texture-block, does this always mean the x,y
and z used by the texture-calculations, in contrary to the normal meaning
of x,y and z which is <1,0,0>, <0,1,0> and <0,0,1>? (Would be great.)
Or is this special meaning of x,y and z only in effect in a function
statement as used in the before examples?
Greetings
Dieter