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It occured to me while merging several objects together in anticipation of
rotating and translating them as part of an animation that it would be MUCH
simpler if I could adjust the "zero point" (I don't know the
nomenclature!) of the object ...
that is, say for example I joined some objects together and wanted to make
them rotate ... is there an easy way to reset what the (0,0,0) point of the
large, combined object is so that I don't have to do a bunch of voodoo in
the rotate statement?
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