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Not sure if this answers the question but if you declare the box to be an
object, you can then rotate that object to the desired orientation.
Hope this helps.
"D. H. Berlin" <wee### [at] PoVStefaniede> wrote:
> I have chosen another way to solve this:
>
> #macro dabox(bd,yrot,p1)
> // bd: <width,height,deepnes>; yrot: -> orientation; p1: box-corner
> bottom left
> box{0, 1 texture {boxhm}
> scale bd
> rotate y*yrot
> translate p1
> }
> #end
>
> Greetings
> Dieter
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