POV-Ray : Newsgroups : povray.newusers : For JMV (re: jigsaw puzzle) : Re: For JMV (re: jigsaw puzzle) Server Time
2 Nov 2024 05:19:06 EDT (-0400)
  Re: For JMV (re: jigsaw puzzle)  
From: incognito
Date: 22 Aug 2004 15:30:00
Message: <web.4128f3678439f8c655d024bf0@news.povray.org>
Hi,

I was wondering if you have any suggestions on changing the orientation?

Thanks.

"incognito" <nomail@nomail> wrote:
> Yeah, I noticed the W after I posted. Sorry about that.
>
> Yeah, I get the big picture of what is being done. It is the little picture
> that I want to understand - the making of the shapes themselves. I guess
> I've forgotten some of the geometry w/toruses, etc. It's been a while since
> I had even the last calculus class and the last scene I made in POV-Ray
> (more recently) was all cylinders and spheres so not much math there. I
> will try to catch up on that.
>
> Eventually, I would like to create original (I actually need to do that
> cause I'm going to do something surreal w/this scene) images on each puzzle
> and then to be able to make the puzzles appear to lay flat on a table but
> that is a while off.
>
> Thanks,
>
> ZK
>
> "JWV" <jwv|at|planet.nl> wrote:
> > The code is basicly build up like this:
> >
> > [camera, background etc.]
> >
> > [make a box]
> >
> > [make a double while loop which creates shapes to be cut out of the box]
> >
> > [make the shapes, and move them into position, using the while loop variable
> > (O, and rotate randomly)]
> >
> > [end the while loops]
> >
> > [place a sphere for no reason]
> >
> > While loops can be used in many ways, i mainly use them to create a large
> > amount of the same objects (I like doing that, don't know why)
> >
> > Is that (double while loop) what you mean by "pseudo-code"?
> >
> >
> > Greetings,
> >
> > JWV (it's with a W :-))
> >
> >
> >
> > "incognito" <nomail@nomail> wrote in message
> > news:web.4123a1198439f8c655d024bf0@news.povray.org...
> > > Hi,
> > >
> > > I was wondering if there was a general algorithm that you based this on
> > out
> > > on the Web somewhere or if this is just something you came up with? This
> > is
> > > only my second trace in POV-ray and if I could see pseudocode, that would
> > > probably help me to understand better so that I can orient it differently
> > > for my purpose.
> > >
> > > If you came up w/this yourself, don't worry about it.
> > >
> > > Thanks a lot.
> > >
> > > "incognito" <nomail@nomail> wrote:
> > > > Sounds good.
> > > >
> > > > Thanks again.
> > > >
> > > > "JWV" <jwv|at|planet.nl> wrote:
> > > > > Hi,
> > > > >
> > > > > Well, it is possible to make edge pieces, but my image was just meant
> > to
> > > > > illustrate the method to create different pieces. As you can see in
> > the
> > > > > code, the puzzle does not consist out of sepperate pieces, but it's
> > one big
> > > > > box, with lines cut of it. You can make the box 1 unit bigger at each
> > side,
> > > > > to create the edge pieces. Of course you should tweak the while()
> > loops for
> > > > > the cut-outs, but i'll leave that for you :-P.
> > > > >
> > > > > JWV
> > > > > "incognito" <nomail@nomail> wrote in message
> > > > > news:web.41226795315dc6d455d024bf0@news.povray.org...
> > > > > > Hi,
> > > > > >
> > > > > > I thought I would start another thread on this topic since the order
> > of
> > > > > the
> > > > > > other one was becoming difficult to follow. I was wondering if the
> > > > > internal
> > > > > > pieces on the left and top edges are intentional or if it is just
> > too
> > > > > > difficult to make them all edge pieces on those sides?
> > > > > >
> > > > > > Thank you.
> > > > > >
> > > > > >
> > >
> > >
> > >
> > >


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.