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I was able to find both the image and src code. Please disregard my prev
msg.
Yeah, I believe I should be able to tweak this for what I want.
Thanks.
"JWV" <jwv|at|planet.nl> wrote:
> hi,
>
> > I just realized that perhaps I can create the image I want by creating a
> box
> > and then drawing the outline of the individual pieces on the surface. Any
> > suggestion on how I may be able to draw those outlines?
>
> Yes, I think you could do it like in the source file i posted in p.b.sf, and
> have a look at the image in p.b.i.
>
> Warning, the code might not be very readable due to laziness :-)
>
> Greetings,
>
> JWV
>
> "incognito" <nomail@nomail> wrote in message
> news:web.41218e23deb84c0655d024bf0@news.povray.org...
> > I just realized that perhaps I can create the image I want by creating a
> box
> > and then drawing the outline of the individual pieces on the surface. Any
> > suggestion on how I may be able to draw those outlines?
> >
> > Thanks.
> >
> > "incognito" <nomail@nomail> wrote:
> > > Oops...meant to say x axis where I said y below...
> > >
> > > "incognito" <nomail@nomail> wrote:
> > > > I was wondering how I can repeat a smaller version of the piece to
> create an
> > > > entire puzzle. For example, I want to create one 30 piece puzzle (5
> rows by
> > > > 6 cols) and then another 32 piece w/different dimensions. Taking the
> first
> > > > case, I could create all the corner pieces individually but then the
> piece
> > > > at (1,1) could be identical to (4,1) reflected over the y axis. Is it
> worth
> > > > trying to use a loop for the edge pieces at all? Is it worth trying to
> use
> > > > a loop for all the non-edge pieces? Is it easier to just try to create
> all
> > > > the pieces individually since there are 62?
> > > >
> > > > Thanks for any thoughts.
> > > >
> > > > "Doppelganger" <ped### [at] netcabopt> wrote:
> > > > > welcome
> > > > >
> > > > > "incognito" <nomail@nomail> wrote in message
> > > > > news:web.411ee889deb84c0655d024bf0@news.povray.org...
> > > > > > Thanks so much. I really do have a good idea to use it for...
> > > > > >
> > > > > > "Doppelganger" <ped### [at] netcabopt> wrote:
> > > > > > > camera {
> > > > > > > location 5*y
> > > > > > > look_at 0}
> > > > > > >
> > > > > > > union {
> > > > > > > difference {
> > > > > > > box {<-1,0,-1>, <1,0.1,1>}
> > > > > > > sphere {<0.1,0.05,-0.8>, 0.25}
> > > > > > > }
> > > > > > > intersection {
> > > > > > > sphere {<1.2,0.05,0>, 0.25 scale 1.5*z}
> > > > > > > box{<2,0,2><-2,0.1,-2>}
> > > > > > > }
> > > > > > > texture {
> > > > > > > pigment {rgb <1,0,0>}
> > > > > > > finish {ambient 1}
> > > > > > > }
> > > > > > > }
> > > > > > >
> > > > > > > a short example. you can probably optimize it a bit, and use
> cylinders
> > > > > > > instead of spheres (to do away with the intersection, and for
> more
> > > > > realistic
> > > > > > > geometry), but it's 4:44 AM and I couldn't be bothered to think
> too
> > > > > much.
> > > > > > > hope it helps just the same
> > > > > > >
> > > > > > >
> > > > > > > "incognito" <nomail@nomail> wrote in message
> > > > > > > news:web.411ea5584f93181955d024bf0@news.povray.org...
> > > > > > > > Hi,
> > > > > > > >
> > > > > > > > I was wondering if it is possible to create a realistic jigsaw
> puzzle
> > > > > > > piece
> > > > > > > > without modeling for a simple scene? Any suggestions on what
> shapes
> > > > > would
> > > > > > > > be best to use?
> > > > > > > >
> > > > > > > > Also, in general, what is a cutoff to use in determining
> whether or
> > > > > not a
> > > > > > > > trace needs to be modeled?
> > > > > > > >
> > > > > > > > Thanks very much.
> > > > > > > >
> > > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> >
> >
> >
> >
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